BrowserHack is a graphical dungeon game in the spirit of NetHack
(although a lot smaller in scope), which
runs as a Java(TM) applet inside your web
It has nothing to do with hacking into computers.
BrowserHack is still in early stages of development.
There'll be nothing to play for a while yet.
Here are some progress meters:
August 2004 Summary
Nearly all of the scrolls, wands and potions have been implemented.
Eating now works properly, most of the food items are done and
about half of the special effects from eating corpses.
Most commands are working now, including a good set
of help screens - the rest are not needed in the Mini-Demo
(pay bill, cast spell).
The most significant thing remaining to make the Mini-Demo
playable is the combat system (you attacking monsters, and vice versa),
and monster-specific behavious (e.g. horses kicking).
April 2004 Summary
Things are progressing slowly.
Significant changes since the last report (nearly a year ago, wow!)
movement commands have been sorted out, levels now contain shops,
nests and zoos, you can pick up and drop stuff, many scrolls, wands
and potions have been implemented, you can now wear armor, wield
weapons and eat things, and there are history and discovery
I'm also working on a "MiniDemo", which is a cut-down
version of BrowserHack (less monsters, objects, levels etc...),
which should get finished a lot sooner.
Yay, something to play !
May 2003 Summary
In May several important pieces were added.
First was the menus that occur before the game begins,
including the name input window
and a nice role selection window.
Next was the death, winning and credit windows (containing
both pictures and text).
Lastly the vision system, including proper
line-of-sight checking and lighting.
The user interface is now almost complete, and BrowserHack looks
just like its bigger cousins.
Player guide (not written yet !)
Development page (sourceforge)
The biggest, baddest, meanest rogue-like dungeon
game of all.